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Work experience

Associate Animator @ Technicolor Games

Bangalore, India  ·  Part of TransPerfect

Announced AAA Title

  • Create cinematic facial performances using a muscle-based FACS facial animation pipeline.
  • Refine lip-sync, dialogue delivery, and facial expressions to achieve realistic character performances.
  • Polish motion capture facial data to maintain natural performance fidelity and emotional nuance.
  • Collaborate closely with animation teams within a high-end AAA production pipeline.
  • Utilise proprietary tools and workflows to support animation iteration, review, and implementation.

NBA 2K26 / NBA 2K27

  • Created AAA-standard body animations focused on cinematic sequences — camera-based and 360° all-angle shots.
  • Motion capture cleanup and technical animation polish: foot sliding fixes, jitter cleanup, and prop alignment.
  • Worked with proprietary pipelines and version control for animation iteration management.
  • Collaborative team player in a fast-paced, quota-driven production environment.
Autodesk Maya MotionBuilder Unreal Engine Mo-cap cleanup FACS Facial Animation

Education

Bachelor of Arts (Hons) in Animation

University of Derby — England

  • Strong foundation in body mechanics, locomotion, character performance and production pipelines.

Technical skills

Autodesk Maya

  • Character & Creature Animation
  • Mo-cap cleanup / Facial Animation
  • Scripting with Python and MEL

Autodesk MotionBuilder

  • Mo-cap cleanup & hand-keyed prop animation
  • Character retargeting and Story Tool workflows
  • Locomotion polish (stride, loops, transitions)

Unreal Engine

  • Animation Blueprint, 3C implementation, and cinematic integration.

Languages

EnglishFluent
JapaneseJLPT N5